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Hello there! My name is Jake and I am a game producer, designer and programmer. I have a passion for making games with a player-first mentality no matter what the project is. I have 10 years of experience on the Roblox platform and have no plans of stopping!
Professional Projects
Infinite XPerience
Producer

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Increase consistency and reducing disjointed data by requiring monthly meetings in which each producer explains to me their next content update ensuring they are motivated by certain KPIs
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Streamline team speed by assigning each developer to the optimal team based on their strengths and weaknesses reducing team friction
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Reduce repeated and unnecessary communication to our CEO by enforcing a communication hierarchy allowing our CEO to focus on business development related activities
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Provide up to date and accurate information about game stats as well as current operations to investors or potential clients
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Reduce random spending and varied pay of developers and budgets by sitting down and budgeting each project using past data and accurate timelines measuring velocity
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Allow single point of reference for producers by assembling and providing feedback on game design documents for each game in our portfolio
Project Manager - Hide and Sneak 243 Million Visits
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Increased quality of updates through monitoring KPIs and making sure each subsequent content update is aimed at improving performance of specific KPIs
- Reduced communicative clutter by a enforcing single point of communication and being able to provide developers up to date information at a moments notice
- Sped up update speed by bringing on a single extra developer to help with smaller tasks allowing our senior engineers to focus on more heavy features
- Reported accurate project velocities by measuring sprint times and adjusting each subsequent project date based off the measured velocity
- Allowed more issue transparency by enforcing a Jira ticket system so each engineer is unable to forget a bug that a user reported
Brand Educational Experience
Lead Programmer

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Handled writing and designing game UI to meet a client's requests
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Wrote business critical gameplay logic
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Reviewed and provided feedback on other programmers code to ensure a cohesive codebase
Fishing Simulator
450 Million Visits
Programmer / Designer
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Worked as a gameplay programmer and designer for a fishing RPG that has 450 million visits in which I shipped over 30 content updates
- Designed quest systems which contained npc and narrative driven stories
- Worked across different teams such as communicating with artist and level designer’s to make a great product
- Used clickup to keep track of tickets as well as planned features

Personal Projects
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