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Hello there! My name is Jake and I am a game producer, designer and programmer. I have a passion for making games with a player-first mentality no matter what the project is. I have 10 years of experience on the Roblox platform and have no plans of stopping!

jakebball11

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Professional Projects

Infinite XPerience

Producer

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  • Increase consistency and reducing disjointed data by requiring monthly meetings in which each producer explains to me their next content update ensuring they are motivated by certain KPIs

  • Streamline team speed by assigning each developer to the optimal team based on their strengths and weaknesses reducing team friction

  • Reduce repeated and unnecessary communication to our CEO by enforcing a communication hierarchy allowing our CEO to focus on business development related activities

  • Provide up to date and accurate information about game stats as well as current operations to investors or potential clients

  • Reduce random spending and varied pay of developers and budgets by sitting down and budgeting each project using past data and accurate timelines measuring velocity

  • Allow single point of reference for producers by assembling and providing feedback on game design documents for each game in our portfolio

Project Manager - Hide and Sneak 243 Million Visits

  • Increased quality of updates through monitoring KPIs and making sure each subsequent content update is aimed at improving performance of specific KPIs

  • Reduced communicative clutter by a enforcing single point of communication and being able to provide developers up to date information at a moments notice
  • Sped up update speed by bringing on a single extra developer to help with smaller tasks allowing our senior engineers to focus on more heavy features
  • Reported accurate project velocities by measuring sprint times and adjusting each subsequent project date based off the measured velocity
  • Allowed more issue transparency by enforcing a Jira ticket system so each engineer is unable to forget a bug that a user reported

Brand Educational Experience

Lead Programmer

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  • Handled writing and designing game UI to meet a client's requests

  • Wrote business critical gameplay logic

  • Reviewed and provided feedback on other programmers code to ensure a cohesive codebase

Fishing Simulator

450 Million Visits

Programmer / Designer

  • Worked as a gameplay programmer and designer for a fishing RPG that has 450 million visits in which I shipped over 30 content updates

  • Designed quest systems which contained npc and narrative driven stories
  • Worked across different teams such as communicating with artist and level designer’s to make a great product
  • Used clickup to keep track of tickets as well as planned features

 

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Personal Projects

Construction Management

Archery Game

(In-Dev)

Project Lead

Roblox Studio - Lua (Luau) - VSCode - Git / Github - ReactLua

Incremental Archery MMO

  • Designed and implemented every gameplay system

  • Designed and implemented all game UI and UI animations

  • Open source full project code with exceptions (tokens and keys)

Construction Management

Grimstead Valley

(In-Dev)

Project Lead

LibGDX - Java - VSCode - LibreSprite -  Git / Github

Singleplayer farming game

  • Farming life game with horror elements

  • Open source full project code

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